From a peaceful religion to one that despises non-believers, each one of dozens of dogmas defines the way in which the cult will pursue its goals. The overall direction of the one’s cult is defined by the dogmas chosen for it. Initiated cultists then expand the cult’s possibilities by obtaining cyber-coins to enable upgrades, by praying they increase faith to gain and use special abilities, they hack buildings and ad-boards to expand and control territories, they convert other citizens or fight enemy units and non-believers. Introducing a new alternative to the usual economic and resource management used in RTS games, Re-Legion allows players to convert ordinary non-believing citizens into their units – the followers. This entire game could be recreated more effectively on Age of Empires 2 map editor, except for the art.In Re-Legion, players Follow Elion’s journey from a lone prophet to the most powerful advocate of religion in the city. This game is intriguing, and another interesting RTS is always worth getting excited for, but no Skirmish, no Multiplayer, and a lack luster campaign that doesn't even feature a functioning AI opponent means this is a must pass until it is fixed. The unit mechanics are also lack luster, such as no formations, no controlled movement speed, and extremely shoddy pathing. The only difference is each gets their own tech tree to unlock uninteresting passives, or dogmas( like a very slight increase to pop limit), many of which are shared with other factions. The game promises three different cult styles, or factions, but they are essentially all the same. This game only contains 9 story missions, including the tutorial mission and early missions introducing the 3 mechanics in the game. That being said, this is nothing but a bloated proof of concept. The premise is very promising, and some of the ideas are very interesting.
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