I support the idea as it is.įor new players, every single piece of Tavern Silver is precious, they anxiously wait for enough amount to expand the table, unlock chairs, replace the "pan". I'd like to support the idea with a modification: The same amount of Tavern Silvers as what is requried to active a boost should be spent as the price to deactive that same boost.Īctually, cancel that modification. Maybe Agent you should apply that to yourself. I finish the 64 battles negotiating the 4th level and it is feasible to do it with a high expenditure of goods, obviously, and activating the extra turn.I stand by one of Agent's old comments that "established old players think they've already known everything about the game". Giving the same use to the coins is not very flashy. Do not repeat the missions that are already boring if you do not add other more curious, like for example "find XXXXX in some city of your neighbors / friends". Paying silver coins for some decent adventure, no event, would be fine. The Tavern was always a meeting place for adventurers but there are no "adventures" in it. Silver coins could be used to buy special buildings from previous events, buy missions that give something decent as a prize. an assistant to choose for 3,000 / 4,000 / 5,000 coins per month and that has added qualities, such as giving attack bonus and defense to your city (all quarrels were always there drinking), reduce the time to visit the tavern again because the waiter is a very high beautifull young or the waitress is an angel, another who gave more tips. The Tavern needs changes in tablecloths, chairs, adding floors to the Tavern, bedrooms, improving the drinks, having workers in it who are responsible for picking up the tables. Two more shifts for half an hour could well be worth 3,000 coins.
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